✳Independent game studio

From the board
to the screen.

Your board game deserves
a new dimension.

A playable prototype, a turn to adapt or a web mini-game. We define a first version that fits your needs, so you can test it and decide what comes next.

Let’s bring your game to lifeAn idea is enough to get started.
New ways to play01 / ∞
One idea. Many ways to play. iOS & Android Steam & PCWeb & other platforms
A first game, a clear scopeSmall projects · Quoted individually

Start small.
Let people play your idea.

A mechanic to test, a turn to adapt, a mini-game to share. Together we define a useful first version, its price and what you receive.

01

Game prototype

Your idea deserves a first playthrough.

  • One core mechanic and a test objective agreed together.
  • A playable version on the agreed platform, with instructions.
  • A feedback discussion and a list of possible next steps.
Explore the scope
02

Digital board game adaptation

Your rules. A new way to play.

  • A rules review and selection of a representative turn.
  • A playable interface for the selected actions and turn resolution.
  • Usability observations and the next adaptation steps.
Explore the scope
03

Custom web mini-game

A small game. A real interaction.

  • A short rule, an objective and a game loop agreed together.
  • A web version for the screen sizes agreed in the quote.
  • Delivery instructions and agreed hosting arrangements.
Explore the scope

You talk directly with the people building the game. Deliverables, timing and revisions are agreed before work begins.

01 — Our playground

We keep the soul.
We change the medium.

A great board game means engaging mechanics and shared moments. Our job is to bring that feeling to a screen.

01

Your rules, brought to life.

We understand what makes your game unique, then adapt its interactions, turns and feel to digital play.

02

Less friction. More play.

Guided onboarding, rules you learn by playing and an interface designed for each screen.

03

A world that comes alive.

Art, animation, effects and sound design give your world depth while preserving its identity.

02 — The playgroundPlayable soon

Games are meant to be experienced.

Three windows into our work.
The experiences are coming soon.

01
+The next game
is taking shape.
Coming soon

Showcase 01

A game to discover

02
+The next game
is taking shape.
Coming soon

Showcase 02

A game to discover

03
+The next game
is taking shape.
Coming soon

Showcase 03

A game to discover

03 — From idea to launch

We start
by playing.

01

Understand your game

Your rules, your players, your ambition. Together, we identify what to preserve and what digital play can add.

02

Play the first round

A playable prototype to test the feel and key choices. We validate the core of your game before going further.

03

Create, test, refine

Development, art and sound move forward together. You play the work-in-progress builds, and we refine them with you.

04

Open up the playground

We prepare the launch on your chosen platforms, then deliver the fixes and updates agreed together.

04 — The studioSmall team. Big playground.

Nice to meet you. We’re Printion.

Four talents.
One shared game.

The people who shape your game are the people who build it. Direct conversations, shared decisions and attention to detail at every step.

Bendoww

Graphic artist

The world takes shape.

Sameh

Sound designer

Every action resonates.

Zoplop

Developer

The rules come alive.

SSX

Developer

The experience flows.

Before the first game

The right
questions.

How much does a small prototype cost?

The price depends on the mechanic, available assets and intended delivery. We focus on a small first scope with an individual quote. Tell us your budget: we will explain what is feasible before any commitment.

Can the prototype launch on Steam or mobile?

A prototype is initially for testing an idea. A public release needs additional work: compatibility, testing, store pages, publisher accounts and support. We can assess that step in a separate quote.

What should I send to get started?

A few lines about the main rule, your audience and what you want to test. Add rules, sketches or images if you have them. We then agree the deliverable, budget, timeline and included revisions.

Can I request a demo of my idea?

Yes. Explain what you want to see in your request. We discuss feasibility and terms before starting a custom demo; a request does not automatically start free production.

05 — Your move

Your idea.
Our next
game?

A published game, a prototype on the table or an idea in a notebook. Tell us what you have in mind.

Prefer email?dayan.decamp.pro@gmail.com
A direct conversation between creators.
Your project / 01 — 04Local saving unavailable

It starts with your game.

An idea, a prototype or a published game: we start wherever you are.

Your gameWhat stage is your game at?

Who is your game for? What makes it unique? Even a few lines help.

About 2 minutes

Your draft stays on this device for 30 days. Come back whenever you like.